![]() On the flip side, it's very, very easy to exaggerate it into an antagonistic element by emphasizing its wild, destructive, and unpredictable nature. Fire: Has positive connotations like warmth, light, purification, and even rebirth, as well as has the potential to become a beneficial element.It's generally represented as by either the colors green, brown, orange, tan, or yellow (the latter four especially if actual earth is distinguished from plants or other stuff). It is frequently the strongest element, but also the slowest, or alternatively it's good at defensive magic, but not in offensive. As such, it is aligned with the melancholic temperament. Earth characters are frequently dependable, strong, protective and, if female, motherly on the negative side they may also be stubborn, repressive, or just far too stuck in their ways. ![]() Earth: Stable and resilient, Earth is the element of solidity and support.Here's a list of the most common, all of which are Sub Tropes ( examples of a character who can only make use of a single one these powers should be troped under that specific subtrope): These naming schemes themselves are a different trope, so please don't add your favorite here.Īny natural force can count as an element and indeed, works have played with the concept with multiple different kinds of elements, often by combining two or more of the classical elements to make a new one, e.g. These suffixes technically mean "divination" and "movement", respectively, and compound words range all the way from being semi-common in real life ("necromancy"), to haphazardly made-up in faux-Greek ("radiokinesis"?). In works of fiction, these tend to have a consistent naming scheme either ending in -mancy ("pyromancy", "cryomancy") or in -kinesis ("pyrokinesis", "cryokinesis"). Because of this, Elemental Powers is one major class of the Stock RPG Spells. Most settings that make use of Functional Magic will inevitably have elemental spells or magic. This may also involve the ability to summon or create Elemental Embodiments, living manifestations of the elements themselves. One of the most common uses of this idea is to give characters some superpower over an aspect of nature - like a character who can conjure or control fire or water. but the idea was so deeply rooted in mankind's mind, that it's become a popular thematic motif for supernatural fictional settings, and still finds parallels in modern physics' four commonly observable states of matter: solid (earth), liquid (water), gas (air), plasma (fire). The discovery of the atom mostly disproved that, note with several elements being found in earth, water, and/or air, with at least one being found in all three, as well as being directly responsible for the creation of fire. In the past, the forces of nature were considered to be the building blocks of all life and matter in the world, known as the Natural Elements. The xenon-benders come close, but their flickery signs are at least effective for propaganda." xkcd #965: Elements note "Of all the nations, the armies of the ununoctium-benders are probably the least intimidating.
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